I have a universal app that I’ve previously designed for both iPhone and iPad, now I don’t want to work with the iPad storyboard. I know that I can’t withdraw iPad support as I’ve previously published the app as universal. I need to keep my app “Universal” (so that I can update my app without failing verification), but make iPad use the iPhone storyboard in simulation mode. How can I use my iPhone storyboard with iPad in simulation mode? I’ve deleted the iPad storyboard, and changed the main interface of iPad also to the iPhone storyboard, but now iPad stretches all the view constraints to 768×1024 to fill the screen, giving it an ugly look. I just want to simulate the “iPhone app” (with the 2x button at the corner) but for obvious reasons, I need to keep device mode in “Universal” in project settings. If it’s not possible, what is the best practice to programatically limit the whole storyboard to some limited size on the screen to manually make my app run at the same size (or double) of iPhone?